A growing number of D.
Cs are embracing their passion for the genre and turning to social media to connect and share their fight games, which are often played online.
The social gaming scene is thriving in the D.c. area.
That’s where players gather to play the newest installment in the Street Fighter series and to compete in tournaments.
While fighting games can be played on mobile devices, the games are often streamed online.
But there are more than enough fighting games to go around, said Nick Kuchera, owner of The Fight Club, a local game store that serves as the unofficial headquarters for the D-C area’s fighting game community.
Kucheera has seen the number of players grow in the past year, and now, more than ever, fighting games are part of the local life.
The community also has a burgeoning online community, where players are sharing their games with one another and discussing the best moves to make on certain stages.
And they’re starting to share videos of their games, showing off the different types of fighting styles, from fighting games that have more of a focus on offense to those that play more of an offense-oriented game.
“We’re kind of the face of the community right now,” said Mike Schaeffer, owner and CEO of Kucheta’s.
The fighting game industry has exploded in recent years, with more than a dozen video game studios producing dozens of different titles in each of the past two decades.
There are now hundreds of competing fighting game studios, and a handful of them have gone global.
In the D, the game industry is thriving, and fighting games have come a long way from their humble beginnings.
The most recent fighting game released, Street Fighter V, has sold more than 7 million copies worldwide, according to Capcom.
That puts it among the top five most-played fighting games of all time, behind only Street Fighter III: 3rd Strike and Street Fighter IV: Arcade Edition.
But it’s not just fighting games playing the global spotlight.
The popularity of fighting games has grown as well.
Fighting games are increasingly seen as a form of entertainment and socializing, said Brian Voss, founder of the Fighting Game Community Alliance, which promotes fighting game culture in the Washington area.
And the growing popularity of social gaming has pushed online community to embrace fighting games as well, Voss said.
In fact, fighting game communities have started to grow around social gaming, too, said Voss.
Fighting game communities, such as The Fight Clubs, are part online community and part online gaming community.
But Voss sees a growing opportunity to take this online community more seriously as the industry continues to grow and expand.
“Fighting games are just another form of community,” Voss told The Washington Times.
“If people can be part of a fighting game that is just fun and makes people laugh and has some depth, that’s going to be a great community for people to be part.”
Fighting games have been around since the beginning, but online communities haven’t been around as long.
That may change as the fighting game space grows in popularity, and online communities become more mainstream.
Online communities for fighting games were born in 2012 with the release of Mortal Kombat X, a game that had players playing as a kombat-like character named Scorpion.
In 2016, The Last of Us Remastered, an upcoming PlayStation 4 game, added a second playable character, Joel.
Kucheras hope that the same trend will continue with fighting games.
Fighting game communities should grow in a way that fosters real friendships and provides a sense of belonging, Kuchee said.
“I think that people are going to look for that sort of social experience,” Kuchersaid.
“It’s just a part of being a D. C. citizen.
You’re part of that community.
We want that.”
Kucheers own The Fight House in the Georgetown neighborhood of Washington, D.