Posted February 14, 2020 10:38:24If you want to get a feel for what it’s like to play a game like Xenoblade Chronicles X, it’s a good idea to spend a little time with Alien Hunters.
That’s because, when you’re first playing the game, you’ll likely feel a bit intimidated, even if you’re a hardcore fan.
It’s a game with a few big surprises, but for the most part, the story is very straightforward, and the core mechanics are all there.
Xenoblades Chronicles X isn’t perfect, of course.
There are some things missing, like the ability to change your gender, and some minor issues that aren’t quite resolved.
Still, you can expect the game to feel like an absolute blast.
The main story in Xenoblados Chronicles X is told through a series of interwoven quests, and they all tell a similar story.
A couple of years ago, we got a chance to get hands-on with the game and spend some time with the cast of characters.
Xenosaga writer Adam Kovic had some time to sit down with the lead designer on the game in order to get some more of the inside information on what’s going on in the world of Xenobladers.
What’s your favorite part of writing Xenobladuses Chronicles X?
We like to use the word “epic” to describe what it is, because there are no words for it.
This is not a game where you can just say, “Well, we’ll do something epic here.”
Instead, the core of the story, the mechanics, and how the game plays are all built on an epic scale.
When you’re playing the story as a standalone, that epic scale becomes more evident.
It helps to explain what it feels like to be a Xenoblader player.
You’re a young boy who is sent on a journey to the future.
There, you fight an alien monster, and it kills you.
You have to figure out how to survive and return to the present, and that’s pretty much it.
You learn a lot about yourself in the process.
What do you think the most memorable thing about writing Chronicles X has been?
One of the most important things is that it’s one of those games where it’s all about the player, so we have a lot of freedom with the story and the gameplay.
When the player is involved, it has to feel very personal, but that’s where we have the freedom to play the story with an emotional level.
And that’s something we’re trying to achieve here.
What is your favorite aspect of writing Chronicles?
We’re very happy to work on this game and have an amazing time.
And of course, we always want to give people something unique to experience.
That said, we want to make sure that the game is a fun experience, and we’re doing that by making sure the characters feel very human.
When it comes to story, we try to avoid spoilers.
We want to let the player get the information, but also keep the story fresh.
How are you planning to make the world more immersive?
We try to focus on what players will be able to experience, because that’s what we want from the world.
We know that Xenobladi is a world that is full of detail, and so we’re making sure that every single detail is there, whether it’s in a room or a place, so that the player will be immersed.
When I think of how Xenobladia feels, I think about that world and how we’re building this game, so I try to create the feeling that this world is just a part of the game world.
What’s your favourite aspect of Xenosagate?
I love when I see how many people come out to the game every year.
And I think it’s really important for games to be accessible, because it gives people something to do.
So I think Xenosagemaking is really important.
What are your thoughts on the upcoming release of The Witcher 3: Wild Hunt?
It’s a fantastic game.
It takes place in a world where the technology has advanced, and I think that’s really exciting.
But the fact is, we’re still in a time where we’re not at a point where people can play all of our games.
That will never change.
We’re going to keep making great games.
What does it mean to you that the Xenosports and the Xenoblading community has grown so much in the last five years?
I think it means a lot to me personally.
For five years, I’ve been working on games that were just for me.
Now that I have the opportunity to make my own games, I feel like I’m able to do whatever I want with the time I have.
I think my work on Xenoblaze Chronicles X and the other games I’ve worked on has helped to grow the Xeno